+1 Stone Skipping Stones & Pets Tier Lists
Ranked throwables and companions for every rebirth stage.
How to use these rankings
+1 Stone Skipping progression splits into two Shop identities: stones (additive Skill) and pets (multiplicative Skill). This Tier List Hub points you at both so you do not rank a late donut against a Common Egg as if they solved the same problem.
- Stones Tier List — early value stones, solid mid upgrades, late unusual throwables
- Pets Tier List — rarity-first Skill multipliers and hatching priority
If you still need the loop explained, start with Getting Started, then return here when Wins decisions get noisy. Keep Controls & HUD open the first time you shop so the codes box and equip prompts are obvious.
Ranking criteria
We rank with two lenses on purpose:
- Early-game value — Wins cost versus immediate Skill or throw impact before heavy rebirth stacks
- Late-game impact — how hard the upgrade still matters after permanent rebirth multipliers and high-rarity pets exist
Stones usually win lens one. Pets usually win lens two. Buying only from one list is how accounts stall: all stones and no multipliers leave World walls untouched, while all eggs and no additives make the first hour miserable. Deep systems write-ups live in the Stones Guide and Pets Guide; rebirth timing that keeps both lists relevant sits on the Rebirth Guide.
Remember that every source stacks. A mid stone plus an A-tier pet plus a fresh rebirth multiplier beats maxing a single lane. Potions then multiply the session on top—Skill for pads, Win for high zones, Luck for hatch batches from Codes or the Shop.
Quick recommendation by stage
Brand new — Follow early S/A stones on the Stones Tier List. Ignore premium pet FOMO until a few additives are owned. Redeem codes for potions and free eggs before you spend natural Wins.
First rebirths — Finish mid stones, unlock stronger pads (often 4x, later 10x), then open Common/Uncommon egg batches with Luck Potions per the Pets Tier List. Rebirth the moment the meter hits 100% so rankings apply on a rising permanent multiplier.
World pushes — Prioritize high-rarity pet multipliers, then late throwables that still add meaningful Skill. Use Throw Farther to convert the stack into zone clears and World unlocks tracked on Updates. When a new World refreshes shops, re-read both child tier pages before dumping your entire purse into one egg.
How to read S through C here
S means buy or equip on sight for that stage. A means strong default. B means situational bridge. C means replace soon. A stone can be S early and only A later without the item nerfing - your account math changed. The same is true for pets moving from B starter rolls into C once true multipliers land.
Cross links while you shop
- Full how-tos: Guides Hub
- Stone walkthrough: Stones Guide
- Pet walkthrough: Pets Guide
- Buttons and meters: Controls & HUD
- Optional QoL: Scripts
Revisit this hub after each World shop refresh—new stones and eggs can reshuffle mid tiers without changing the additive-versus-multiplicative rule that makes both child lists necessary.
Frequently Asked Questions
Quick answers to the most common questions.
Should I follow the stones list or the pets list first?
Follow the Stones Tier List in the early game for additive Skill, then lean on the Pets Tier List once eggs are affordable and you need multiplicative power.
Do tier lists change when a new World drops?
Individual placements can shift when shops refresh, but stones stay additive and pets stay multiplicative. Recheck both child pages after major Updates.
Where do rebirths fit into tier lists?
Rebirth multipliers stack with both stones and pets. Rankings assume you rebirth at 100% instead of sitting capped.